The Outlaws: There is an outlaw base to the west of your starting point.However on Brutal the AI aggressively targets your Medics, so you may want to stay closer to a 3:1 ratio, and make sure to keep your Medics behind your Marines. You can run your army in with a sacrificial Marine in front to avoid splash damage once you're at melee distance you can take it out safely.Ī 4:1 Marine:Medic ratio is solid, but do note that as your Marines are more likely to die than Medics, you'll eventually only have to replace the former. The Tank: On Brutal difficulty there's a Sieged Tank near the right side of the mineral line. The Hellions: Split your infantry up to avoid splash damage. Focus down the Factory first as the Hellions are quite lethal and be wary of the following threats: Keep pumping Marines and Medics and when you have a large enough number (20-30+) head north and take out the base to complete the mission. Take out the attackers with the rebels' help and rescue the mini-base. When you have a small Marine and Medic force of about 10 units, head left down the road which will trigger an attack on the rebel base. After you've built a small force, you can take on the units guarding the mine to the north and pick up some more resource containers without taking any losses. It is recommended to float your Barracks up onto the road before you build a Tech Lab so that you reinforce quicker. Move north out of your base with your Marines immediately to collect the resource containers. Send your SCVs to mine and add Supply Depots and Barracks as necessary (you will want at least 3 Barracks) whilst you add Marines, SCVs and Medics. Similar to a Medivac, she can heal friendly biological units. This unit can be built from any Barracks with a Tech Lab add-on and costs 75, 50. In this mission the Medic is made available. To flip horizontally, press the ALT +.To rotate clockwise by 90°, press the Numpad / keyįlip Selection -> Select terrain/units/doodads, then do ALT +, or.To rotate clockwise by 90°, press the Numpad * key.Gameplay Camera View -> Middle mouse button "If you want to do instant 180 degree rotations, Simply press the / key (forward slash) on the num pad" instead of pressing numpad / twice for a 180° rotation. (Variation Previous) and CTRL+ALT+H (Show Mesh)Īs Namrufus said, you can press numpad. You might want to add, (Variation Next) and. #9 Edit->Nudge has a dozen useful shortcuts listed. To rotate the copied units, doodads, or terrain, simply paste it *once* to bring up the pasting indicator box (purple rectangle), then press the forward slash key twice to make it symmetrical - then click to paste.If you want to copy terrain, you must have the terrain present, and if you want to copy units, you must have the unit palette present. If you want to copy doodads, you must have the doodad palette present under the mini-map. You can only copy one category at a time (categories are doodads, units, and terrain).Push and hold 'page down' to lower the doodadĬopy and Paste -> Select anything, then do Cmd C, then Cmd V (mac) or Control C, then Control V (pc).Push and hold 'page up' to raise the doodad.Increase or decrease the size until you are satisfiedĭoodad & Unit Height (raise and lower) -> Page Up and Page Down.Press the + or - sign on your number pad on the keyboard.Select one or more units and/or doodads.If you want to do instant 180 degree rotations, Simply press the / key (forward slash) on the num padĭoodad & Unit Size -> + or - on the num pad.Simply move the cursor around the doodad in a 360 rotation and watch the doodad rotate.If done properly, a rotating arrow will become your cursor.If you don't like this method, simply use the arrow keysĭoodad Rotating -> Select a doodad, then do SHIFT + Left-Click (mac) or Control + Left Click (pc).Hold it down and click once wherever you want for accurate doodad placement.Using this method allows you to place doodads wherever you want with no restrictions.
Doodad & Unit Placement -> Select a doodad or unit, then do Control + Left-Click (mac) or Shift + Left Click (pc)